A long time ago in a galaxy far, far away, a school health service was formed to look after the health and hygiene of school children. But nothing much was said of mental health in Singapore until the late 1960s. Through fun, whimsical illustrations, this graphic novel charts the growth and development of child mental health services that began with the setting up of the Child Guidance Clinic in 1970. Singapore, at that time, was just finding its feet in creating a fairer, more inclusive social milieu that took care of the rights of children and minorities.
How many psychiatrists does it take to raise a child? None – children are raised by parents. This book is also a parenting guide that gently guides families in learning to look after the mental health of every household member. From understanding difficult emotions and respectful communication skills to strategies for calming stress responses, this book invites us to create a kinder, more compassionate world for children and ultimately, raise human beings who are well-prepared for the journey of life.
Daniel Fung is Chairman of the Medical Board at the Institute of Mental Health (IMH), Singapore, and President of the International Association of Child and Adolescent Psychiatry and Allied Professions (IACAPAP). Dr Fung is an Adjunct Associate Professor in all 3 medical schools in Singapore and teaches undergraduate and postgraduate students. He also is the research mentor for the Duke NUS students in their research year.
Ong Say How is a senior consultant psychiatrist and Chief of the Department of Child & Adolescent Psychiatry at the IMH. He is a faculty member of Singapore's three medical schools and presently Psychiatry Lead at LKC School of Medicine. In 2014, he formed and became the inaugural chairperson of Singapore’s first Section of Child & Adolescent Psychiatry.
Shirlyn Goh is a Senior Lecturer with Nanyang Polytechnic with the Diploma in Industrial Design. She has garnered many years of experience in the areas of Visual Communication, Interactive Design, Design Thinking, User Experience Design and Learning Experience Design.